Download
Get KingsBlade
Two parts: the KingsBlade app and its Bannerlord module.
Included
ShōgunsBlade In development
Japan, as KingsBlade fights it — part of KingsBlade, in the same download.
Quick start
- Download the appRun the installer. It checks for the .NET 8 Desktop Runtime.
- Add the modulePut KingsBlade in Bannerlord's Modules folder.
- Run through the PrologueThe app's book opens on it: it finds both games, checks Harmony and your load order, and builds your realm banners and royal weapons.
- Start Bannerlord and CK3Straight from the app, in either order.
- Start your campaignLoad your save as usual. There is no CK3 mod, so Ironman and achievements stay.
- Click the button to fightThe crossed swords appear on CK3's battle, duel and tournament windows. Press them and you're on the field — and the result goes back to CK3.

Every setting is explained in the Field Manual.
What it does
Built for big battles
Bannerlord holds about 2,000 men and horses at once. Our own engine patch raises that to 12,240 — up to 6,000 soldiers on the field and 3,000 at a siege — and the rest of the work keeps it playable:
- CPU relief takes idle work off the one core Bannerlord runs every soldier's AI on.
- Head cuts from a prepared cache: Dismemberment Plus's pieces are built under the loading screen, not in the middle of the blow.
- Lighter plants and shorter-lived blood marks — grass, trees and blood that cost less in a crowded battle.
- Lighter large battles: loose horses cleared, distant soldiers and bodies simplified, your graphics settings put back afterwards.
- Every frame drop written down, with what it was spent on.
All of it is explained in the Field Manual.
Bannerwork
Every realm's arms are built from your own CK3, just as CK3 shows them — titles created in play and arms you redesign included — and flown on the standards, shields and battle intro.
England
France
Holy Roman Empire
Byzantium
Scotland
Mann & the Isles
Wales
Denmark
Sweden
Castille
Poland
Japan




System requirements
Required
- OS Windows, 64-bit
- Crusader Kings III 1.20.1 & 1.20.1.2 “Crozier”
- Mount & Blade II: Bannerlord v1.4.8
- Bannerlord.Harmony v2.4.2
- .NET .NET 8 Desktop Runtime (x64) — the installer checks for it
Optional
- Royal Court CK3 DLC — KingsGuard
- Realistic Battle Mod supported, tested with v4.4.6
- Dismemberment Plus supported, tested with v2.0.8.8
- XIIIc Armory · Ben's Ultimate Armory the arms and armour of 1259 and of 1380
- ShōgunsBlade Shokuho — Bannerlord Mod
All Under Heaven — CK3 DLC
Origins & development
KingsBlade began as a remake of the original CrusaderBlade, which was discontinued in 2021. By mid-2026 we wanted to play it again — so we set out to rebuild it from scratch.
The first version never read CK3's memory at all. It worked from the game's logs alone, and it did work — but only with CK3's debug log switched on for good, and debug mode costs you your achievements and Ironman. A few versions later it still worked, and still never felt as seamless as the original. So we started again, from nothing, on the latest Crusader Kings III and the latest Bannerlord.
KingsBlade was born in July 2026. We contacted maty743, whose Early Troops CK3 and High Middle Ages mods gave the original its era-correct troops in Bannerlord, and built on that work with their permission: the troop mappings were extended and corrected, the levies of 867 — peasants by default — can now take the field armoured, and a new period, the Late High Middle Ages from 1178, fields the highest-tier troops and armour of the age.
During development CrusaderBlade was re-released as CrusaderBlade:Resurrection, and due to this we have been reluctant to release ours.