OKANO SOFTWORKS

Field Manual

Wraith Client

On hold v0.6.8

A local-first Star Citizen bounty, kill, crime & fleet tracker — a full character sheet built from your own Game.log.

The Wraith Stats tab in the Righteous Kill theme — a career overview of tiles across contracts, economy, flight, survival, crime, social and blueprints
The Stats tab, Righteous Kill theme — one screen that knows your whole career: contracts, economy, flight, survival, crime, crew and blueprints, per patch or all time.

Wraith is a desktop companion for Star Citizen that reads your own Game.log and turns it into a full stats dashboard — bounty hunting record, crime history, fleet and hangar tracking, inventory and purchases, contract history, and a per-crewmate dossier of everything you've done together. Fourteen tabs, one character sheet, and every number on it is yours.

100% local, 100% passive. No injection, no memory reading, no API abuse — it parses the log file the game already writes, on your machine, and works fully offline. The running client makes zero network calls except two explicitly opt-in profile lookups. Nothing is uploaded anywhere, ever.

Setup is a first-run wizard: the installer handles directory and shortcuts, a boot screen forms the Wraith emblem while auto-detection finds your Star Citizen install — a deep drive scan if it has to — and your entire log history, hundreds of files, ingests in seconds. From then on Live Watch keeps the sheet current while you play.

Honest numbers

Every stat carries a confidence badge, everywhere: ✔ Confirmed · ◐ Corroborated · ○ Inferred · ✖ Unavailable. The interface never launders an inferred stat into a confirmed one — confirmed spend is never mixed with estimated earnings, and a reputation figure the game never logs is shown as the lower bound it is. That honesty is the product.

Names come from your own install: items, ships, locations and missions resolve against an offline pack extracted straight from the game's files, so the app stays accurate patch to patch — with a bundled wiki snapshot behind it, and community-measured celestial data from starmap.space for the places the game won't name.

The hunt, on the record

The Bounty tab — hunter profile, a confirmed-kill dossier, status and combat tiles, and the full hunt table
The Bounty tab: hunter profile, the last confirmed kill as a full dossier — ship used, weapon, last quantum, duration, payout — and every hunt on the record. (Other players' names are blurred here, not in the app.)

A named rank ladder, solo/group and FPS/ship breakdowns, per-kill jurisdiction and location — with kill badges built from indirect log evidence, because the game stopped writing direct kill lines and Wraith would rather corroborate than guess. RSI profile lookups for targets are there if you want them — opt-in, throttled, and the client's only network call.

The Crime tab — Klescher stats, crimes by tier, and every crime by or against you with weapon, hull, jurisdiction and outcome
The Crime tab: every crime by or against you — its tier, the weapon in your hand, the hull you were aboard, jurisdiction and outcome — plus Klescher time that counts what you actually served.

The paper trail

The Contracts tab — a full mission record with faction, type, payout, reputation and blueprint rewards per row
The contract record — real payouts, factions, reputation and the blueprint every job actually taught you.

Make it yours

The Settings tab — theme and background choices, per-element opacity, typography scales, log sources and the opt-in RSI profile section
Settings: themes, backgrounds, opacity and typography per element, log sources, account scoping, and the one network call — clearly labelled, opt-in.

Part of Project Wraith

The client is phase one of a designed three-part ecosystem — Poseidon, an org command layer aggregating opted-in Wraith feeds into live operational awareness, and Shadow, a public killboard of verified outcomes — both designed, both waiting their turn. All current development is the client.

Windows 10/11, installer or portable exe. Passive, read-only log parsing only — it never touches the game process, memory or network traffic. GPL-3.0.

On hold until the game's logs improve and become more stable.