Field Manual
Wraith Client
On hold v0.6.8A local-first Star Citizen bounty, kill, crime & fleet tracker — a full character sheet built from your own Game.log.

Wraith is a desktop companion for Star Citizen that reads your own Game.log and turns it into a full stats dashboard — bounty hunting record, crime history, fleet and hangar tracking, inventory and purchases, contract history, and a per-crewmate dossier of everything you've done together. Fourteen tabs, one character sheet, and every number on it is yours.
100% local, 100% passive. No injection, no memory reading, no API abuse — it parses the log file the game already writes, on your machine, and works fully offline. The running client makes zero network calls except two explicitly opt-in profile lookups. Nothing is uploaded anywhere, ever.
Setup is a first-run wizard: the installer handles directory and shortcuts, a boot screen forms the Wraith emblem while auto-detection finds your Star Citizen install — a deep drive scan if it has to — and your entire log history, hundreds of files, ingests in seconds. From then on Live Watch keeps the sheet current while you play.
Honest numbers
Every stat carries a confidence badge, everywhere: ✔ Confirmed · ◐ Corroborated · ○ Inferred · ✖ Unavailable. The interface never launders an inferred stat into a confirmed one — confirmed spend is never mixed with estimated earnings, and a reputation figure the game never logs is shown as the lower bound it is. That honesty is the product.
Names come from your own install: items, ships, locations and missions resolve against an offline pack extracted straight from the game's files, so the app stays accurate patch to patch — with a bundled wiki snapshot behind it, and community-measured celestial data from starmap.space for the places the game won't name.
The hunt, on the record

A named rank ladder, solo/group and FPS/ship breakdowns, per-kill jurisdiction and location — with kill badges built from indirect log evidence, because the game stopped writing direct kill lines and Wraith would rather corroborate than guess. RSI profile lookups for targets are there if you want them — opt-in, throttled, and the client's only network call.

The paper trail

- Contracts & Journal — full mission history enriched with faction, type, payout, reputation and blueprint data, stat tiles and click-filters; stale "in progress" rows age out honestly; a transaction journal with real venue names and free-text search.
- Inventory — every equip, unequip and weapon-rack placement with its real destination and a confirmed/failed outcome, one journal, 2,251 moves and counting.
- Hangar — ownership tracked per hull and per owner: your ships, ships you crewed, guests aboard your own — usage, distance, time aboard, last-known location.
- Crew — everyone you've partied with: sessions, time together, contracts and hunts shared — and a dossier per member whose tiles click-to-filter the history you share.
- Achievements & Activity — Steam-style tiered badge families over your real career, spoiler-free by default, announced in a live feed as they land.


Make it yours

- Two themes, switchable live — the MobiGlas-style amber/cyan WRAITH look, or the red-and-black Righteous Kill shown on this page — with ten background artworks or your own image, and opacity sliders per element.
- Typography that respects your eyes — an in-universe font if you want it, and independent scale for headings, tiles, tables and menus, plus Ctrl+wheel over the whole interface.
- Log sources you can see — every detected install and backup set listed with counts, LIVE and PTU separately, plus a custom path if yours lives somewhere strange.
- Account-scoped — a shared PC with several accounts' logs stays untangled; everything is scoped to one detected account at a time.
Part of Project Wraith
The client is phase one of a designed three-part ecosystem — Poseidon, an org command layer aggregating opted-in Wraith feeds into live operational awareness, and Shadow, a public killboard of verified outcomes — both designed, both waiting their turn. All current development is the client.
Windows 10/11, installer or portable exe. Passive, read-only log parsing only — it never touches the game process, memory or network traffic. GPL-3.0.
On hold until the game's logs improve and become more stable.